Categories
Study 2

Key Work

Journal Articles

  • Watkins, R.D., Denegri-Knott, J. and Molesworth, M., 2015. The relationship between ownership and possession: observations from the context of digital virtual goods. Journal of Marketing Management.
  • Denegri-Knott, J., 2015. MP3. Consumption Markets and Culture, 18 (5), 397-401.

  • Denegri-Knott, J., Watkins, R. and Molesworth, M., 2015. Possession Work on Digital Consumption Objects and Consumer Ensnarement. Journal of Advances in Consumer Research.
  • Denegri-Knott, J., 2014. Disordering things. Journal of Consumer Behaviour, 13 (2), 89.
  • Denegri-Knott, J. and Molesworth, M., 2013. Redistributed consumer desire in digital virtual worlds of consumption. Journal Of Marketing Management, 29 (13/14), 1561.
  • Molesworth, M. and Denegri-Knott, J., 2013. Conclusions: Trajectories of digital virtual consumption. , 212-219.
  • Denegri-Knott, J. and Molesworth, M., 2013. Introduction to digital virtual consumption. , 1-8.
  • Denegri-Knott, J. and Zwick, D., 2012. Tracking Prosumption Work on eBay: Reproduction of Desire and the Challenge of Slow Re-McDonaldization. AMERICAN BEHAVIORAL SCIENTIST, 56 (4), 439-458.
  • Denegri-Knott, J. and Molesworth, M., 2010. ‘Love it. Buy it. Sell it’: Consumer desire and the social drama of eBay. Journal of Consumer Culture, 10, 56-79.
  • Denegri-Knott, J. and Molesworth, M., 2010. Concepts and practices of digital virtual consumption.Consumption, Markets & Culture, 13, 109-132.
  • Denegri-Knott, J. and Tadajewski, M., 2010. The Emergence of MP3 technology. Journal of Historical Research in Marketing, 2, 397-425.
  • Denegri-Knott, J. and Molesworth, M., 2009. ‘I’ll sell this and I’ll buy them that’: EBay and the management of possessions as stock. Journal of Consumer Behaviour, 8 (6), 305-315.
  • Denegri-Knott, J., 2009. MP3: From Process of Compression to Consumer Choice Option. Marketing history: strengthening, straightening and extending, Proceedings of the 14th Biennial Conference on Historical Analysis and Research in Marketing, 25-28.
  • Zwick, D. and Denegri-Knott, J., 2009. Manufacturing Customers: The database as new means of production. Journal of Consumer Culture, 9, 221-247.
  • Molesworth, M. and Denegri-Knott, J., 2008. The playfulness of eBay and the implications for business as a game-maker. Journal of Macromarketing, 28 (4), 369-380.
  • Zwick, D., Denegri-Knott, J. and Schroeder, J.E., 2007. The social pedagogy of Wall Street: stock trading as political activism? Journal of Consumer Policy, 30, 177-199.
  • Molesworth, M. and Denegri-Knott, J., 2007. Digital play and the actualisation of the consumer imagination. Games and Culture, 2, 114-133.
  • Denegri-Knott, J., 2006. Consumers behaving badly: deviation or innovation? Power struggles on the web. Journal of Consumer Behaviour, 5, 82-94.
  • Denegri-Knott, J., Zwick, D. and Schroeder, J.E., 2006. Mapping Consumer Power: An integrative framework for marketing and consumer research. European Journal of Marketing, 40, 950-971.
  • Denegri-Knott, J. and Taylor, J., 2005. The Labelling Game: A Conceptual Exploration of Deviance on the Internet. Social Science Computer Review, 23, 93-107.
  • Molesworth, M. and Denegri-Knott, J., 2004. An exploratory study of the failure of online organisational communication. Corporate Communications: An International Journal, 9, 302-316.
  • Denegri-Knott, J., 2004. Sinking the Online? Music Pirates, Foucault, Power and Deviance on the Web.Journal of Computer-Mediated Communication,

  • Chapters

    • Denegri-Knott, J. and Jenkins, R., 2015. THE DIGITAL VIRTUAL DIMENSION OF THE MEAL. In: Capellini, B., Parsons, L. and Marshall, D., eds. The Practice of the Meal: Food, Families and the Market Place. London: Routledge.
    • Molesworth, M. and Denegri Knott, J., 2013. The Routledge Companion to Digital Consumption. In: Belk, R.W.P. and Llamas, R., eds. The Routledge Companion to Digital Consumption. Routledge.
    • Denegri Knott, J., Watkins, R. and Woods, J., 2012. Transforming digital virtual goods into meaningful possessions. In: Molesworth, M. and Knott, J.D., eds. Digital Virtual Consumption. Routledge.
    • Watkins, R., Denegri-Knott, J. and Wood, J., 2012. Transforming digital virtual goods into meaningful possessions. In: Molesworth, M. and Knott, J.D., eds. Digital Virtual Consumption. Routledge.
    • Denegri Knott, J., 2009. The Sage Handbook of Marketing Theory. In: Stern, B., Tadajewski, M. and Saren, M., eds. The Sage Handbook of Marketing Theory. Sage Publications Limited.
    • Dholalia, N., Zwick, D. and Denegri-Knott, J., 2009. Technology, Consumers and Marketing Theory. In: Maclaran, P., Saren, M., Stern, B. and Tadajewski, M., eds. The Handbook of Marketing Theory. Los Angeles, CA, USA: SAGE, 494-512.
    • Denegri-Knott, J., 2007. Desire for commodities and fantastic consumption in Digital Games. In: Williams, J.P. and Smith, J.H., eds. The Players’ Realm: Studies on the Culture of Video Games and Gaming. Jefferson, NC: McFarland & Company.

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